Research Projects: Virtual Bounds
This project explores a mixed reality workspace that allows users to combine arbitrary physical and computer-generated artifacts, and to control and simulate them within one fused world. All interactions are captured, monitored, modeled and represented with quasi-real world physics. The objective of this research project is to create an environment in which the virtual world and physical world have a symbiotic relationship. In this type of system, virtual objects can impose forces on the physical world and physical world objects can impose forces on the virtual world. The proof-of-concept system was designed for a tele-operated virtual environment.
We would like to thank the Beall Center for Art and Technology and the ACE program at the University of California, Irvine, for the loan of equipment for the Spring exhibition of this project. We also would like to thank Cina Hazegh, Eric Kabisch, and Colbin Erdahl for their assistance.
- Ponto, K., Kuester, F., Nideffer, R., and Penny, S. (200x). Virtual bounds: A mixed virtual reality system. Virtual Reality Journal, Spinger Verlag Press. Accepted for publication.
Related Resarch Projects
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