Courses: EECS 208 - Principles of Virtual Reality

From Gravity
Revision as of 16:09, 14 September 2006 by Kdoerr (Talk | contribs)

(diff) ←Older revision | view current revision (diff) | Newer revision→ (diff)
Jump to: navigation, search


Course Overview

This course introduces cutting-edge virtual reality technology currently available in academia and industry. It provides an introduction to the physical principles, technological challenges, possibilities and limitations for the creation of virtual environments. Programming projects emphasize the visualization, exploration and modification of scientific data in virtual environments.

Reference Documents

  • Course Syllabus (pdf)
  • Grading (pdf)
  • Coding Standards (pdf)

Project Requirements


Student Presentations

Lecture Notes

Stereo PartI and PartII


OpenSceneGraph on your PC

Reading Assignments

Source Code Examples

Important Dates

Project/Assignment Due Date
Project I 04/21/2006
Presentation - Technology Survey 05/08/2006
Project II 05/12/2006
Presentation New Input Devices 05/22/2006
Project III 06/03/2006
Presentation VR applications 06/07/2006
Project IV 06/16/2006


EECS295 Seminar on Computer Graphics & Visualization

Title: "Don’t touch this." Or how to get in touch with collision detection.

Presenter: Daniel Steffen, Visiting Researcher

Date: Monday, April 24, 2006 Time: 3:00-4:20pm

Location: CS 209

The seminar is open to all engineering, ICS, ACE students, etc.

Personal tools