Research Projects
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|summary = HIPerScene provides a distibuted scene graph that allows data to be located anywhere on the grid and streamed between visualization nodes. Particular focus is on real-time data distribution on large-area display walls such as [[Research_Projects:_HIPerSpace |HIPerSpace]] and [[Research_Projects:_HIPerWall |HIPerWall]]. | |summary = HIPerScene provides a distibuted scene graph that allows data to be located anywhere on the grid and streamed between visualization nodes. Particular focus is on real-time data distribution on large-area display walls such as [[Research_Projects:_HIPerSpace |HIPerSpace]] and [[Research_Projects:_HIPerWall |HIPerWall]]. | ||
|reference = [[Research_Projects:_HIPerScene |Read More]] | |reference = [[Research_Projects:_HIPerScene |Read More]] | ||
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+ | {{Template:ResearchThumbnail | | ||
+ | |name = Media-Rich Streaming for Remote Simulation and Training | ||
+ | |image = Image:UCSD_Calit2_GRAVITY_media_rich_streaming.png | ||
+ | |caption = [[Research_Projects:_Media_Rich_Streaming_for_Remote_Simulation_and_Training |Media-Rich-Streaming]] | ||
+ | |summary = This project explores streaming-based, augmented reality techniques for the training of control console operators, enabling remote visualization and interaction with a simulation at HD resolution over a 1.5 Mbps T-1 data line. This allows users to train while on active deployment by using mock-up consoles, which can receive and display the video stream, while sending user input events back to the simulation computer. The mock-up console costs significantly less than an actual simulation console and can be deployed to virtually anywhere in the world with a satisfactory internet connection. Furthermore, we demonstrate the option of using virtual and augmented reality mixed with the streamed simulation content. This allows for training when console workspaces are either unavailable or can not be taken offline from their active use. | ||
+ | |reference = [[Research_Projects:_Media_Rich_Streaming_for_Remote_Simulation_and_Training |Read More]] | ||
}} | }} | ||
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{{Template:ResearchThumbnail | | {{Template:ResearchThumbnail | | ||
− | |name = 3D Reconstruction from | + | |name = 3D Reconstruction from Aerial Images |
|image = Image:UCSD_Calit2_GRAVITY_3DAerialImaging.jpg | |image = Image:UCSD_Calit2_GRAVITY_3DAerialImaging.jpg | ||
|caption = Aerial image of Walnut Creek, CA | |caption = Aerial image of Walnut Creek, CA | ||
|summary = This project is developing a 3D reconstruction pipeline for aerial imaging. The main focus is the error analysis of given correspondences and the 3D reconstruction given several image pairs. The combination of 3D reconstructions from different view angles is being analyzed and developed. This is a collaborative project with Lawrence Livermore National Laboratory (LLNL). | |summary = This project is developing a 3D reconstruction pipeline for aerial imaging. The main focus is the error analysis of given correspondences and the 3D reconstruction given several image pairs. The combination of 3D reconstructions from different view angles is being analyzed and developed. This is a collaborative project with Lawrence Livermore National Laboratory (LLNL). | ||
− | |reference = [[Research_Projects: | + | |reference = [[Research_Projects:_3D_Reconstruction_from_aerial_images|Read More]] |
}} | }} | ||
Latest revision as of 14:21, 13 May 2014
[edit] Display Systems and Collaborative Digital Workspaces (Cyberinfrastructure)
HIPerVerse |
HIPerSpace |
HIPerWall |
HIPerWall3D |
A Cross-Platform Cluster Graphics (CGLX) for Scalable Display Environments |
TileViewer |
HIPerScence |
Media-Rich Streaming for Remote Simulation and Training |
HD Teleconferencing and Video Mobility |
VideoBlaster |
Collaborative Visualization Environments (CVEs) |
VizION: A Rapid Prototyping Framework for Collaborative Digital Workspaces |
GateKeeper: Authentication for Collaborative Digital Workspaces |
[edit] Computer Graphics and Visualization
Visualization for Neuroscience: LOD-managed Tuboid Rendering of White Matter Tracts |
Visualization of Massive Point Datasets |
Leonardo da Vinci's Lost Mural: The Battle of Anghiari |
Blue Marble: A Method for Visualizing Giga-Pixel Layered Imagery for Tiled Displays |
Wipe-Off: Ultra-High Resolution Data Manipulation |
Tera-Scale Atomistic Visualization (2004-2008) |
Dynamic IBR techniques for fixed cost stereoscopic support |
The Earth and Planetary System Science Game Engine (EPSS-GE) |
GPU Accelerated Iridescence |
MediaViewer/TiffViewer |
cglXPaint |
[edit] Virtual Reality, Augmented Reality and Mixed Reality
A Wearable Augmented Reality System for Training in Mission Critical Environments |
Tangled Reality |
Virtual Bounds |
Sonic Panoramas |
Automatic Creation of Three-Dimensional Avatars |
VirtualizeMe |
Avatar Centric Risk Evaluation |
[edit] User Interface Research and Human Computer Interaction
KITTY: A New Interface for Keyboard Independent Touch Typing |
[edit] Image-Based Modeling and Rendering
3D Reconstruction from Aerial Images |
Image Meshing |
[edit] Structural & Geotechnical Engineering
Seacliff erosion studies using Terrestrial Laser Scanning |
[edit] Simulation-Based Design / Integrative Design
An Agent based Computational Steering Framework for Radiative Heat Transfer |