Research Projects: FreeStereo

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== Overview ==
 
== Overview ==
This paper presents a GPU based implementation of an image based rendering method for reducing the cost of stereoscopic rendering to the cost of rendering a single monoscopic image plus a smaller fixed cost. Our approach is to use the color and depth information from the rendered image of one eye to produce a reconstructed depthsprite which is rendered for the other eye. A GPU hardware accelerated technique for producing and rendering this depthsprite at rates above 60 Hz is presented. Our technique enables the real time stereoscopic display of complex and data intensive objects, which are currently constrained to monoscopic rendering technology.
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This research presents a GPU based implementation of an image based rendering method for reducing the cost of stereoscopic rendering to the cost of rendering a single monoscopic image plus a smaller fixed cost. Our approach is to use the color and depth information from the rendered image of one eye to produce a reconstructed depthsprite which is rendered for the other eye. A GPU hardware accelerated technique for producing and rendering this depthsprite at rates above 60 Hz is presented. Our technique enables the real time stereoscopic display of complex and data intensive objects, which are currently constrained to monoscopic rendering technology.
  
 
== Publications ==
 
== Publications ==
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Kimball, J., Petrovic, V., and Kuester, F. (2006). Dynamic ibr techniques for fixed cost stereoscopic support. In Proceedings of the IEEE VR 2006
  
 
== External Links ==
 
== External Links ==

Revision as of 02:09, 4 September 2008

Project Name Fixed Cost Stereoscopic Rendering
Team Members Jason Kimball, Vid Petrovic, Falko Kuester
Project Sponsor {{{sponsors}}}


UCSD Calit2 GRAVITY free stereo.png


Contents

Overview

This research presents a GPU based implementation of an image based rendering method for reducing the cost of stereoscopic rendering to the cost of rendering a single monoscopic image plus a smaller fixed cost. Our approach is to use the color and depth information from the rendered image of one eye to produce a reconstructed depthsprite which is rendered for the other eye. A GPU hardware accelerated technique for producing and rendering this depthsprite at rates above 60 Hz is presented. Our technique enables the real time stereoscopic display of complex and data intensive objects, which are currently constrained to monoscopic rendering technology.

Publications

Kimball, J., Petrovic, V., and Kuester, F. (2006). Dynamic ibr techniques for fixed cost stereoscopic support. In Proceedings of the IEEE VR 2006

External Links

Copyright

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