Research Projects: Submarine Project

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{{Template:ResearchProject |
 
{{Template:ResearchProject |
   name  = Submarine Project |
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   name  = A Wearable Augmented Reality System for Training in Mission Critical Environments |
 
   team  = [http://vis.ucsd.edu/~dknoblau Daniel Knoblauch],  [http://vis.eng.uci.edu/~kdoerr/ Kai-Uwe Doerr], [[Research Profile: Falko Kuester | Falko Kuester]] |
 
   team  = [http://vis.ucsd.edu/~dknoblau Daniel Knoblauch],  [http://vis.eng.uci.edu/~kdoerr/ Kai-Uwe Doerr], [[Research Profile: Falko Kuester | Falko Kuester]] |
 
   sponsors = California Institute for Telecommunications and Information Technology (Calit2), The Jacobs School of Engineering (JSoE)
 
   sponsors = California Institute for Telecommunications and Information Technology (Calit2), The Jacobs School of Engineering (JSoE)
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== Overview ==
 
== Overview ==
This project develops an augmented reality submarine training system to be used in a regular working environment. This includes tracking of the user, streaming high resolution information for augmented displays and real time interaction with simulated data.
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The focus of this project is on developing a wearable augmented reality system for training in mission critical environments. Of particular interest are new algorithms, techniques and interfaces that allow the actions of multiple-users to be tracked in real-time, passed to a remote simulation platform, and the resulting visuals to be augmented on top of a physical training space consisting of multiple control consoles.
  
 
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Revision as of 07:04, 9 September 2008

Project Name A Wearable Augmented Reality System for Training in Mission Critical Environments
Team Members Daniel Knoblauch, Kai-Uwe Doerr, Falko Kuester
Project Sponsor California Institute for Telecommunications and Information Technology (Calit2), The Jacobs School of Engineering (JSoE)
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Overview

The focus of this project is on developing a wearable augmented reality system for training in mission critical environments. Of particular interest are new algorithms, techniques and interfaces that allow the actions of multiple-users to be tracked in real-time, passed to a remote simulation platform, and the resulting visuals to be augmented on top of a physical training space consisting of multiple control consoles.

Copyright

This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by the author's copyright. This work may not be reposted without the explicit permission of the copyright holder.


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