Research Projects: TangledReality

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{{Template:ResearchProject |
 
{{Template:ResearchProject |
   name  = Virtual Bounds |
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   name  = Tangled Reality |
 
   team  = Kevin Ponto, Robert Nideffer, Simon Penny and [[Research Profile: Falko Kuester | Falko Kuester]] |
 
   team  = Kevin Ponto, Robert Nideffer, Simon Penny and [[Research Profile: Falko Kuester | Falko Kuester]] |
 
   sponsors =  |
 
   sponsors =  |
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{{Template:TeaserImage3 |
 
{{Template:TeaserImage3 |
   teaser1 = [[Image:VirtualBounds_teaser1.jpg|210px|teaser1Description]] |
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   teaser1 = [[ Image:TR1small.jpg]] |
  teaser2 = [[Image:VirtualBounds_teaser2.jpg|400px|teaser2Description]] |
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  teaser3 = [[Image:VirtualBounds_teaser3.jpg|320px|teaser3Description]] |
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}}
 
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== Overview ==
 
This project explores a mixed reality workspace that allows users to
 
combine arbitrary physical and computer-generated artifacts, and to control and
 
simulate them within one fused world. All interactions are captured, monitored,
 
modeled and represented with quasi-real world physics.
 
The objective of this research project is to create an environment in which the
 
virtual world and physical world have a symbiotic relationship. In this type
 
of system, virtual objects can impose forces on the physical world and physical
 
world objects can impose forces on the virtual world. The proof-of-concept
 
system was designed for a tele-operated virtual environment.
 
  
== Acknowledgments ==
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Tangled Reality combines physical and computer-generated artifacts to create a mixed reality playspace.  Users are able to fabricate virtual environments by simply drawing maps on standard index cards, which are thereby projected down onto the floor. This virtual world can then be traversed with a physical radio controlled car, which is captured by an overhead camera monitoring its position and orientation.  Psuedo-real world physics are enacted on the car as the car interacts with virtual agents and the virtual environment. Further, a first-person view of a driver's perspective from inside the vehicle is projected onto a second screen hanging in front of the user.  Tangled Reality, blurring the lines between the physical and the virtual, is a culmination of Kevin Ponto's research in the fields of machine vision, teleoperations, and mixed reality.
We would like to thank the Beall Center for Art and Technology and the
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ACE program at the University of California, Irvine, for the loan of equipment for
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the Spring exhibition of this project. We also would like to thank Cina Hazegh,
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Eric Kabisch, and Colbin Erdahl for their assistance.
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 +
[[Tangled Reality Documentation]]
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User Generated Worlds from the Exhibit [http://turing.ace.uci.edu/~kponto/TR/]
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User Walkthrough Video[http://proxy.arts.uci.edu/gamelab/portal/uploads/kponto/TR.mov]
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== Publications ==
 
== Publications ==
* Ponto, K., Kuester, F., Nideffer, R., and Penny, S. (200x). Virtual bounds: A mixed virtual reality system. Virtual Reality Journal, Spinger Verlag Press. Accepted for publication.
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== Media Coverage ==
 
== Media Coverage ==

Revision as of 21:18, 29 July 2007

Project Name Tangled Reality
Team Members Kevin Ponto, Robert Nideffer, Simon Penny and Falko Kuester
Project Sponsor
TR1small.jpg {{{teaser2}}} {{{teaser3}}}


Tangled Reality combines physical and computer-generated artifacts to create a mixed reality playspace. Users are able to fabricate virtual environments by simply drawing maps on standard index cards, which are thereby projected down onto the floor. This virtual world can then be traversed with a physical radio controlled car, which is captured by an overhead camera monitoring its position and orientation. Psuedo-real world physics are enacted on the car as the car interacts with virtual agents and the virtual environment. Further, a first-person view of a driver's perspective from inside the vehicle is projected onto a second screen hanging in front of the user. Tangled Reality, blurring the lines between the physical and the virtual, is a culmination of Kevin Ponto's research in the fields of machine vision, teleoperations, and mixed reality.



Tangled Reality Documentation

User Generated Worlds from the Exhibit [1]

User Walkthrough Video[2]


Contents

Publications

Media Coverage

Related Resarch Projects

External Links

Copyright

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