Research Projects: Video Streaming

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   name  = Collaborative Visualization Environment for Biomedical Data Exploration |
 
   name  = Collaborative Visualization Environment for Biomedical Data Exploration |
 
   team  = Jason Kimball, Falko Kuester |
 
   team  = Jason Kimball, Falko Kuester |
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  sponsors = UCSD Jacobs School of Engineering
 
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{{Template:TeaserImage1 |
[[Image:UCSD_Calit2_GRAVITY_HD_streaming.jpg]]
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  teaser1 = [[Image:UCSD_Calit2_GRAVITY_HD_streaming.jpg|100|Real time streaming of a 720p60 video source from a Playstation 3]] |
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== Overview ==
 
== Overview ==
This project aims at developing middleware for the acquisition, streaming and presentation of HD video and audio sources. This project ties together video capture hardware with a real-time texture compression library and multicast streaming protocol to delivery multiple HD resolution AV streams over gigabit networks with support for mobility -- which is useful for tiled displays. Input sources include HD video cameras, laptop/desktop machines and even video game consoles
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This project aims at developing middleware for the acquisition, streaming and presentation of HD video and audio sources. This project ties together video capture hardware with a real-time texture compression library and multicast streaming protocol to deliver multiple HD resolution AV streams over gigabit networks with support for mobility -- which is useful for tiled displays. Input sources include HD video cameras, laptop/desktop machines and even video game consoles
  
 
== Publications ==
 
== Publications ==

Latest revision as of 16:06, 5 September 2008

Project Name Collaborative Visualization Environment for Biomedical Data Exploration
Team Members Jason Kimball, Falko Kuester
Project Sponsor UCSD Jacobs School of Engineering
Real time streaming of a 720p60 video source from a Playstation 3


Contents

[edit] Overview

This project aims at developing middleware for the acquisition, streaming and presentation of HD video and audio sources. This project ties together video capture hardware with a real-time texture compression library and multicast streaming protocol to deliver multiple HD resolution AV streams over gigabit networks with support for mobility -- which is useful for tiled displays. Input sources include HD video cameras, laptop/desktop machines and even video game consoles

[edit] Publications

[edit] Media Coverage


[edit] Copyright

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