Research Projects: Virtual Bounds

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Project Name Virtual Bounds
Team Members Kevin Ponto, Robert Nideffer, Simon Penny and Falko Kuester
Project Sponsor
teaser1Description teaser2Description teaser3Description

Contents

Overview

This project explores a mixed reality workspace that allows users to combine arbitrary physical and computer-generated artifacts, and to control and simulate them within one fused world. All interactions are captured, monitored, modeled and represented with quasi-real world physics. The objective of this research project is to create an environment in which the virtual world and physical world have a symbiotic relationship. In this type of system, virtual objects can impose forces on the physical world and physical world objects can impose forces on the virtual world. The proof-of-concept system was designed for a tele-operated virtual environment.

Acknowledgments

We would like to thank the Beall Center for Art and Technology and the ACE program at the University of California, Irvine, for the loan of equipment for the Spring exhibition of this project. We also would like to thank Cina Hazegh, Eric Kabisch, and Colbin Erdahl for their assistance.

Publications

  • Ponto, K., Kuester, F., Nideffer, R., and Penny, S. (200x). Virtual bounds: A mixed virtual reality system. Virtual Reality Journal, Spinger Verlag Press. Accepted for publication.

Media Coverage

Related Resarch Projects

External Links

Copyright

This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by the author's copyright. This work may not be reposted without the explicit permission of the copyright holder.


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