Research Projects: VizClass

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Project Name: '''VizClass - Expanding Engineering Thinking: Interactive Visualization Of Numerical Models'''<br>
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{{Template:ResearchProjectEval |
Team Members: '''Tara C. Hutchinson, Falko Kuester, Dirk Groeneveld, Mike Elkin and Kai-Uwe Doerr'''<br>
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  name    = VizClass - Expanding Engineering Thinking: Interactive Visualization Of Numerical Models |
Project Sponsor: '''National Science Foundation (NSF)'''<br>
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  team    = [[Research Profile: Tara C. Hutchinson | Tara C. Hutchinson]], [[Research Profile: Falko Kuester | Falko Kuester]], Dirk Groeneveld, Mike Elkin, Mark E. Phair and [http://vis.ucsd.edu/~kdoerr/index.html Kai-Uwe Doerr] |
 
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  evalteam = Mark Warschauer and Doug Grimes (Department of Education) |
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  sponsors = National Science Foundation (NSF) and HP Philantropy |
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  teaser1 = [[Image:VizClass_teaser1.jpg|250px|teaser1Description]] |
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  teaser2 = [[Image:VizClass_teaser2.jpg|250px|teaser2Description]] |
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  teaser3 = [[Image:VizClass_teaser3.jpg|250px|teaser3Description]] |
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}}
  
 
== Overview ==
 
== Overview ==
Though the field of engineering has changed dramatically in the last 20 years, the study of engineering has changed relatively little. Students continue to passively listen to lectures in chalkboard-based environments that afford them little opportunity for visualization, hands-on manipulation, interaction, or creative design. Indeed, almost all of these skills- which are vital for engineering- are learned through on-the-job practice, rather than at universities. A continuation of this trend threatens to weaken the relevancy of engineering and computer science study at the university. This project involves the development of a new interactive learning environment—incorporating both a specially designed lecture room and laboratory- called VizClass. VizClass integrates 2- and 3-dimensional spatial learning by coupling a series of interactive projection display boards (2D white boards) and a semi-immersive (3D stereo equipped) wall display controlled by a dedicated visualization server. Each of these spaces (devices) will be connected to a numerical solver. Active white board screens providing either an input or output workspace will be linked to each other and to the numerical solver via a high-speed (large storage capacity) server. The solver will receive feedback from the input or 'working' screen in the form chosen by the user. If the input-mode is of type equation, the solver will manipulate the equations and output the solution as either a 2- or 3-dimensional visual object to the selected output device in either mono- or stereoscopic form. Visual output can be for example, a distorted or contoured mesh with stresses, strains or flow distribution, or figures annotating important engineering parameters. Test bed verification of VizClass will be targeted towards finite element methods applicable to civil and structural engineering problem solving at the graduate education level. This research project has just begun (Fall 2002) and receives matching resources provided by the Henry Samueli School of Engineering (HSSoE), Calit2 and RGS. Faculty and student researchers from the Departments of Civil Engineering, Computer Engineering and Education are collaborating on this project.
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Though the field of engineering has changed dramatically in the last 20 years, the study of engineering has changed relatively little. Students continue to passively listen to lectures in chalkboard-based environments that afford them little opportunity for visualization, hands-on manipulation, interaction, or creative design. Indeed, almost all of these skills- which are vital for engineering- are learned through on-the-job practice, rather than at universities. A continuation of this trend threatens to weaken the relevancy of engineering and computer science study at the university. This project targets the development of a combined research and interactive learning environment—incorporating both a specially designed lecture room and laboratory- called VizClass.  
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VizClass provides a completely digital, interactive workspace for research and education in the areas of Computer Science and Engineering. Application courses include computer graphics, scientific visualization, and numerical methods (finite element methods) in structural engineering. The IT-space serves as an educational environment as well as a space for interdisciplinary research centered around simulation and visualization, providing an IT development test bed advancing system level research and education.
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A 65 square meter classroom in the Engineering Gateway building on the UC Irvine campus was allocated for the development of VizClass. In the original room, approximately 20 students passively listened to white board lectures provided at the working front space of the room. Since 2003 the room was reconstructed, redesigned and remodeled to provide support for a new advanced IT-hardware layout incorporating a range of 2D and 3D displays, driving computational systems, and interactive devices
 +
 
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VizClass integrates 2- and 3-dimensional spatial learning by coupling a series of interactive projection display boards (2D white boards) and a semi-immersive (3D stereo equipped) wall display controlled by a dedicated visualization server. Each of these spaces (devices) is connected to a numerical solver. Test bed verification of VizClass is focussed on finite element methods applicable to civil and structural engineering problem solving at the graduate education level. Faculty and student researchers from the Departments of Civil Engineering, Computer Engineering and Education are collaborating on this project.
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== Acknowledgments ==
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This research is supported in part by the National Science Foundation under
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Grant Number EIA-0203528 and the California Institute for Telecommunications
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and Information Technology (Calit2) and the Henry Samueli School of Engineering (HSSoE).
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The above support is greatly appreciated.
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== Courses Taught in VizClass ==
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* [http://cg.calit2.uci.edu/courses/eecs104 EECS 104 Fundamentals of Computer Graphics]]
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* [http://cg.calit2.uci.edu/courses/eecs105 EECS 105 Fundamentals of Scientific Visualization]
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* [http://cg.calit2.uci.edu/courses/eecs205 EECS 205 Avanced Scientific Visualization]
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* [http://cg.calit2.uci.edu/courses/eecs208 EECS 208 Principles of Virtual Reality]
  
 
== Publications ==
 
== Publications ==
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* Hutchinson, T. C. and Kuester, F. (2004). Developing an advanced IT-based visualization classroom for enhanced engineering learning, Chapter 18, pages 189–200. Edited by Win Aung et al., Begell House Publishing. Engineering Education and Research - 2004: A Chronicle of Worldwide Innovations.
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* Hutchinson, T. C. and Kuester, F. (2004). Hardware architecture for a visualization classroom: Vizclass. Computer Applications in Engineering Education, Wiley Press, 12(4):232–241.
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* Kuester, F. and Hutchinson, T. C. (2005). A virtualized laboratory for earthquake engineering education. ASEE Journal of Engineering Education. Accepted for Publication, December 27, 2005.
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* Grimes, D., Warschauer, M., Hutchinson, T. C., and Kuester, F. (200x). Graphics Programming in a Graphics Classroom: Experiences with VizClass. ACM Journal on Educational Resources in Computing (JERIC). Accepted for publication.
  
 
== Media Coverage ==
 
== Media Coverage ==
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* [[News: UCI’s VizClass Visualizes a New Level of Learning | Calit2 Newsroom: UCI’s VizClass Visualizes a New Level of Learning]]
  
== Related Projects ==
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== Related Resarch Projects==
* VizION
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* [[Research Projects: VizION | VizION]]
* GateKeeper
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* [[Research Projects: GateKeeper | GateKeeper]]
* SketchFEA
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* [[Research Projects: SketchFEA | SketchFEA]] 
 
* SmartKey
 
* SmartKey
 
* SmartPen
 
* SmartPen
 
* iCARE
 
* iCARE
  
== Copyright ==
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== Tools Used In This Project ==
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by the author's copyright. This work may not be reposted without the explicit permission of the copyright holder.
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* [http://opensees.berkeley.edu OpenSEES]
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* [http://www.tcl.tk TCL/Tk]
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* [http://www.python.org Python]
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== External Links ==
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* [http://www.cc.gatech.edu/fce/c2000/overview/index.html Classroom 2000 at Georgia Tech]
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* [http://iwork.stanford.edu Interative Workspaces Project at Standord]
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{{Template:Copyright}}
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{{Template:BackToResearchProjects}}

Latest revision as of 21:51, 14 September 2007

Project Name VizClass - Expanding Engineering Thinking: Interactive Visualization Of Numerical Models
Team Members Tara C. Hutchinson, Falko Kuester, Dirk Groeneveld, Mike Elkin, Mark E. Phair and Kai-Uwe Doerr
Assessment Team Mark Warschauer and Doug Grimes (Department of Education)
Project Sponsor National Science Foundation (NSF) and HP Philantropy
teaser1Description teaser2Description teaser3Description

Contents

[edit] Overview

Though the field of engineering has changed dramatically in the last 20 years, the study of engineering has changed relatively little. Students continue to passively listen to lectures in chalkboard-based environments that afford them little opportunity for visualization, hands-on manipulation, interaction, or creative design. Indeed, almost all of these skills- which are vital for engineering- are learned through on-the-job practice, rather than at universities. A continuation of this trend threatens to weaken the relevancy of engineering and computer science study at the university. This project targets the development of a combined research and interactive learning environment—incorporating both a specially designed lecture room and laboratory- called VizClass.

VizClass provides a completely digital, interactive workspace for research and education in the areas of Computer Science and Engineering. Application courses include computer graphics, scientific visualization, and numerical methods (finite element methods) in structural engineering. The IT-space serves as an educational environment as well as a space for interdisciplinary research centered around simulation and visualization, providing an IT development test bed advancing system level research and education.

A 65 square meter classroom in the Engineering Gateway building on the UC Irvine campus was allocated for the development of VizClass. In the original room, approximately 20 students passively listened to white board lectures provided at the working front space of the room. Since 2003 the room was reconstructed, redesigned and remodeled to provide support for a new advanced IT-hardware layout incorporating a range of 2D and 3D displays, driving computational systems, and interactive devices

VizClass integrates 2- and 3-dimensional spatial learning by coupling a series of interactive projection display boards (2D white boards) and a semi-immersive (3D stereo equipped) wall display controlled by a dedicated visualization server. Each of these spaces (devices) is connected to a numerical solver. Test bed verification of VizClass is focussed on finite element methods applicable to civil and structural engineering problem solving at the graduate education level. Faculty and student researchers from the Departments of Civil Engineering, Computer Engineering and Education are collaborating on this project.

[edit] Acknowledgments

This research is supported in part by the National Science Foundation under Grant Number EIA-0203528 and the California Institute for Telecommunications and Information Technology (Calit2) and the Henry Samueli School of Engineering (HSSoE). The above support is greatly appreciated.

[edit] Courses Taught in VizClass

[edit] Publications

  • Hutchinson, T. C. and Kuester, F. (2004). Developing an advanced IT-based visualization classroom for enhanced engineering learning, Chapter 18, pages 189–200. Edited by Win Aung et al., Begell House Publishing. Engineering Education and Research - 2004: A Chronicle of Worldwide Innovations.
  • Hutchinson, T. C. and Kuester, F. (2004). Hardware architecture for a visualization classroom: Vizclass. Computer Applications in Engineering Education, Wiley Press, 12(4):232–241.
  • Kuester, F. and Hutchinson, T. C. (2005). A virtualized laboratory for earthquake engineering education. ASEE Journal of Engineering Education. Accepted for Publication, December 27, 2005.
  • Grimes, D., Warschauer, M., Hutchinson, T. C., and Kuester, F. (200x). Graphics Programming in a Graphics Classroom: Experiences with VizClass. ACM Journal on Educational Resources in Computing (JERIC). Accepted for publication.

[edit] Media Coverage

[edit] Related Resarch Projects

[edit] Tools Used In This Project

[edit] External Links

[edit] Copyright

This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by the author's copyright. This work may not be reposted without the explicit permission of the copyright holder.


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