// the list is NOT in chronological order.

interactive projects

un-tei ('06)

TODO:

the virtual raft project ('05)

TODO:

listener 1 ('04)

TODO:

pako ('00)

Pako was a networked metal box equipped with a small LCD and an accelerometer. The physical movement of Pako influenced the virtual world displayed on the LCD.

The people worked for the project were almost identical to those in vshh project (see below), and I was again in the same role, which was a 3D artist. In addtion to creating in-game 3D arts, I personally composed background music as well, just for fun. Pako has exhibited Japan Expo in Fukushima 2001.

Nice guys, Masahiro Fujiwara, Yasuhiro Yamazaki, Yuuichiro Goto, So Yamaoka, Taichi Nakajo, Hiroaki Mano.

pako pako

  1. watch self-explanatory movie clip (3.8M, quicktime)
  2. watch pako at work in expo (6.1M, quicktime)

virtual sound horror house ('99)

VSHH was VR (Virtual Reality) game software. The goal of the game was to explore a 3D 'horror house' and escape from an insane occupant of the house. Up to two users could play together using a joystick and a HMD (head-mounted display). Two players had to cooperate with each other since a player's movement was influenced by the other player's movement.

I was leading the 3D art team, and we created in-game 3D arts and produced a promotion video. VSHH has exhibited the expo to celebrate the centenary of the incorporation of Aizu-Wakamatsu as a city in 1999.

It was very lucky to be in the team consisted of brilliant people, Masahiro Fujiwara, Yasuhiro Yamazaki, Yuuichiro Goto, So Yamaoka, Taichi Nakajo, Hiroyuki Haga, Makoto Naito, Eiji Hamatsu, and Hiroyuki Endo.

vshh vshh vshh vshh vshh

software

camouflage butterflies ('04)

This small software demonstrated synthetic butterflies capable of camouflage in real time. A butterfly smoothly changed its color (in HSV color-space) to resemble a nearby texture-mapped plane. Each butterflies had a 3-bit flag where each bit corresponded to its camouflage capability in hue, saturation, or value. Thus, there were 8 possible types of butterflies (open in a popup), including the original one.

butterflies butterflies butterflies butterflies butterflies

talking instruments ('04)

The software, my first work in Max/MSP environment, was created for the DSP class led by Chris Dobrian at UCI. Max/MSP was a unique visual programming tool and was especially good at audio/video processing. 'Talking Instruments' was basically a phase/channel vocoder to overlay human voice to an instrument. It sounded rather nice, so I put some of them in here. The complete Max/MSP src code is available as well.

  1. sample 1 / sample 2 / src code

music driven motion editing ('03)

This non-realtime software spectral-analyzed both mocap data and music and modified the mocap data in response to the musical features. More specifically, the mocap data expanded/contracted, and new motion features were added to it. As a result, the modified mocap data increased synergy between animation and music.

mdme mdme mdme

  1. watch sort-of-self-explanatory movie clip (7.8M, quicktime)

comet ('01)

The software was created as an example of texturing, particle systems, and billboarding for a junior computer graphics class, which I was TAing. It ran in realtime on SGI O2 R5000. Written in C.

comet comet comet

music-driven animation ('01)

This was a 3D version of winamp/iTunes visualizer. It picked up sound from a microphone, analyzed it (FFT and spectral analysis), and mapped it to an animation. It ran in realtime on SGI O2 R5000. Written in C, nothing but a mess.

mda01 mda02 mda03 mda04

hardware

The only hardware I've ever created was a simple Theremin in 2003. It was simple, but tough enough for a comp sci major student, and the result was pretty. On the way to completion, an AC adapter and 3 chips departed to the sky. Unfortunately, its nice sound had never been recorded before it was accidentally went back to nature. Refer to Art's Theremin Page for more info about Minimum Theremin.

minimum theremin minimum theremin

animations

improv dance ('03)

Motion-captured improve dance was reincarnated as a computer animation. Improve dance was performed while listening to composed music. The project was a collaborative work with two beautiful dancers, Carrie and Jeffy, and a nice guy, Eric Cho. Character modeling and rigging were done by Eric, and the rest of technical stuff including mocap editing, and video and music composition were done by myself. The work was shown at UCI Dance Film Festival in 2004.

mocap mocap mocap mocap mocap

  1. watch video (17M, quicktime)

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